#==============================================================================
# ■ 固定文字列 By 貪藻矢射妥←
#
# スクリプト内で使用される文字列(パス)を定義値にしておく
#
# ※ VX風Vocab より上に置いてください
#
#==============================================================================
# 更新っぽいもの
# 2024:07:01
# ・定義値追加
# ・セーブファイル名の命名規則をVX以降に変更
module FIX_PATH
# RPGツクールXPデータ拡張子
# VX風Vocabの方がよさそうだが、スクリプトの設定配置の都合上こっちに記載
EX_CHILD_RXDATA = ".rxdata"
# セーブファイル名
# VX風Vocabの方がよさそうだが、スクリプトの設定配置の都合上こっちに記載
SAVE_FILE_NAME = "Save%02d" + EX_CHILD_RXDATA
# Graphics/
PATH_GRA_ROOT = "Graphics/"
PATH_GRA_ANIME = PATH_GRA_ROOT + "Animations/"
PATH_GRA_AUTOTILE = PATH_GRA_ROOT + "Autotiles/"
PATH_GRA_BTLBACK = PATH_GRA_ROOT + "Battlebacks/"
PATH_GRA_BATRER = PATH_GRA_ROOT + "Battlers/"
PATH_GRA_CHAR = PATH_GRA_ROOT + "Characters/"
PATH_GRA_FOG = PATH_GRA_ROOT + "Fogs/"
PATH_GRA_GAMEOVER = PATH_GRA_ROOT + "Gameovers/"
PATH_GRA_ICON = PATH_GRA_ROOT + "Icons/"
PATH_GRA_PANO = PATH_GRA_ROOT + "Panoramas/"
PATH_GRA_PICTURE = PATH_GRA_ROOT + "Pictures/"
PATH_GRA_TILESET = PATH_GRA_ROOT + "Tilesets/"
PATH_GRA_TITLE = PATH_GRA_ROOT + "Titles/"
PATH_GRA_TRANS = PATH_GRA_ROOT + "Transitions/"
PATH_GRA_WINSKIN = PATH_GRA_ROOT + "Windowskins/"
# Data/
PATH_DATA_ROOT = "Data/"
PATH_DATA_BT_ACTR = PATH_DATA_ROOT + "BT_Actors" + EX_CHILD_RXDATA
PATH_DATA_BT_CLSS = PATH_DATA_ROOT + "BT_Classes" + EX_CHILD_RXDATA
PATH_DATA_BT_SKIL = PATH_DATA_ROOT + "BT_Skills" + EX_CHILD_RXDATA
PATH_DATA_BT_ITEM = PATH_DATA_ROOT + "BT_Items" + EX_CHILD_RXDATA
PATH_DATA_BT_WEPN = PATH_DATA_ROOT + "BT_Weapons" + EX_CHILD_RXDATA
PATH_DATA_BT_ARMR = PATH_DATA_ROOT + "BT_Armors" + EX_CHILD_RXDATA
PATH_DATA_BT_ENMY = PATH_DATA_ROOT + "BT_Enemies" + EX_CHILD_RXDATA
PATH_DATA_BT_TRPS = PATH_DATA_ROOT + "BT_Troops" + EX_CHILD_RXDATA
PATH_DATA_BT_STTS = PATH_DATA_ROOT + "BT_States" + EX_CHILD_RXDATA
PATH_DATA_BT_ANIM = PATH_DATA_ROOT + "BT_Animations" + EX_CHILD_RXDATA
PATH_DATA_BT_TILS = PATH_DATA_ROOT + "BT_Tilesets" + EX_CHILD_RXDATA
PATH_DATA_BT_CMEV = PATH_DATA_ROOT + "BT_CommonEvents" + EX_CHILD_RXDATA
PATH_DATA_BT_SYSM = PATH_DATA_ROOT + "BT_System" + EX_CHILD_RXDATA
PATH_DATA_ACTR = PATH_DATA_ROOT + "Actors" + EX_CHILD_RXDATA
PATH_DATA_CLSS = PATH_DATA_ROOT + "Classes" + EX_CHILD_RXDATA
PATH_DATA_SKIL = PATH_DATA_ROOT + "Skills" + EX_CHILD_RXDATA
PATH_DATA_ITEM = PATH_DATA_ROOT + "Items" + EX_CHILD_RXDATA
PATH_DATA_WEPN = PATH_DATA_ROOT + "Weapons" + EX_CHILD_RXDATA
PATH_DATA_ARMR = PATH_DATA_ROOT + "Armors" + EX_CHILD_RXDATA
PATH_DATA_ENMY = PATH_DATA_ROOT + "Enemies" + EX_CHILD_RXDATA
PATH_DATA_TRPS = PATH_DATA_ROOT + "Troops" + EX_CHILD_RXDATA
PATH_DATA_STTS = PATH_DATA_ROOT + "States" + EX_CHILD_RXDATA
PATH_DATA_ANIM = PATH_DATA_ROOT + "Animations" + EX_CHILD_RXDATA
PATH_DATA_TILS = PATH_DATA_ROOT + "Tilesets" + EX_CHILD_RXDATA
PATH_DATA_CMEV = PATH_DATA_ROOT + "CommonEvents" + EX_CHILD_RXDATA
PATH_DATA_SYSM = PATH_DATA_ROOT + "System" + EX_CHILD_RXDATA
PATH_DATA_MAPI = PATH_DATA_ROOT + "MapInfos" + EX_CHILD_RXDATA
PATH_DATA_RGSS = PATH_DATA_ROOT + "Scripts" + EX_CHILD_RXDATA
PATH_DATA_MAPD = PATH_DATA_ROOT + "Map%03d" + EX_CHILD_RXDATA
# Audio
PATH_AUDIO_ROOT = "Audio/"
PATH_AUDIO_ME = PATH_AUDIO_ROOT + "ME/"
PATH_AUDIO_SE = PATH_AUDIO_ROOT + "SE/"
PATH_AUDIO_BGM = PATH_AUDIO_ROOT + "BGM/"
PATH_AUDIO_BGS = PATH_AUDIO_ROOT + "BGS/"
end
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